T-Patterns initiated with ball screen or one-on-one in basketball
Abstract
The aim of the research was to detect time patterns generated from a ball screen or one-on-one in a high level national basketball match. Two ACB Copa del Rey tournaments were analyzed, with a total of 1,673 offensive sequences. The observation instrument used was the SOCCB. The time patterns - or t-patterns were derived using the Theme v.6 Edu BETA software, and the most important conclusions obtained from this research were the following: a) 10 t-patterns were extracted where there were shots taken with a certain advantage, out of which 9 were successful; b) all said patterns originated from a ball screen action; c) inner players in possession of the ball are oriented towards finalization; d) the objective of ball screen was to invade the mid-court area, allowing both inner and outer passes. It can be confirmed that ball screen is a game action which generates collective advantages, and that in the ACB league, shots taken with an advantage equal scored points.
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